网络模拟器 ns-3
Posted on Thu 06 January 2022 in Journal
Overview
NS-3 is a network simulator tool
- An open source discrete event simulator
- Event model packet transmission , receipt , timers etc.
- Future events maintained in sorted Event List
- Processing events results in zero or more new events
- Written in C++
-
Extensive use of Templates , Smart Pointers, Callbacks C++ namespace (ns3)
-
Simulation programs are C++ executables
-
Python is used to bind public APIs provided
- NS-3 is built as a library which may be linked to a C++ main program defines the simulation topology and start the simulation.
安装 NS-3
git clone https://gitlab.com/nsnam/ns-3-allinone.git
cd ns-3-allinone
./download.py
#./build.py --enable-examples --enable-tests
推荐用 waf
cd ns-3-dev
./waf clean
./waf configure --build-profile=debug --disable-werror --enable-examples --enable-tests
./waf build
./waf --run hello-simulator
基本概念
- Nodes: hosts, routers, servers,… 节点, 可由 NodeContainer 来管理
- Applications: generate and consume traffic in network
- Protocols: broker connections, access, addressing, routing,…
- NetDevices: e.g., ethernet & wireless cards
- Channels: transmission medium (cable, EM waves,…)
- Packets: make up network traffic
第一个例子
// Default Network Topology
//
// 10.1.1.0
// n0 -------------- n1
// point-to-point
//
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("FirstScriptExample");
int
main (int argc, char *argv[])
{
//解析命令行
CommandLine cmd (__FILE__);
cmd.Parse (argc, argv);
Time::SetResolution (Time::NS);
LogComponentEnable ("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable ("UdpEchoServerApplication", LOG_LEVEL_INFO);
//创建两个节点
NodeContainer nodes;
nodes.Create (2);
//设置端到端拓扑网络结构,设备速率为5Mbps, 通道延迟为 2ms
//网络拓扑中安装这些节点
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
NetDeviceContainer devices;
devices = pointToPoint.Install (nodes);
// 互联网协议栈中安装这些节点
InternetStackHelper stack;
stack.Install (nodes);
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer interfaces = address.Assign (devices);
// 创建一个 UdpEchoServer
UdpEchoServerHelper echoServer (9);
// UdpEchoServer 应用里安装 Server 节点,1秒后启动,10秒后停止
ApplicationContainer serverApps = echoServer.Install (nodes.Get (1));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
// 创建一个 UdpEchoClient, 设置 MaxPackets=1, Interval=1 秒, PacketSize=1024
UdpEchoClientHelper echoClient (interfaces.GetAddress (1), 9);
echoClient.SetAttribute ("MaxPackets", UintegerValue (1));
echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.0)));
echoClient.SetAttribute ("PacketSize", UintegerValue (1024));
// UdpEchoClient 应用里安装 Client 节点, 2 秒后启动, 10 秒后停止
ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
// 模拟器运行,之后销毁
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
运行这个例子
cp examples/tutorial/first.cc scratch/myfirst.cc
./waf
./waf –run scratch/myfirst
输出如下:
At time +2s client sent 1024 bytes to 10.1.1.2 port 9
At time +2.00369s server received 1024 bytes from 10.1.1.1 port 49153
At time +2.00369s server sent 1024 bytes to 10.1.1.1 port 49153
At time +2.00737s client received 1024 bytes from 10.1.1.2 port 9
为避免新版本的 gcc 编译错误,需要改一下 CXXFLAGS
CXXFLAGS="-Wall" ./waf configure
./waf -vv